I've recently begun modding my skyrim, and I've decided that I would like to try out having multiple followers. Unfortunately, the three multiple follower mods: AFT, UFO, and EFF, don't seem to operate through the SkyUI MCM menu, making customization really laborious and difficult.
This has led me to wonder if altering my follower count via the
Thomas MyronThomas Myronset playerfollowercount to <#>
command is permanent, allowing me to simply have more followers. I'm assuming that if I set it to 4 or something, I will be able to have up to 4 followers at once. My question is if this command persists through saves and is permanent. Is it? 2411 gold badge4 silver badges16 bronze badges
3 Answers
Yes, it persists through saves.You can however always return to the original value through console commands as well as dismiss followers.
VahxVahx2,4262 gold badges24 silver badges48 bronze badges
It is permanent
A friend has informed me that console commands that 'set' something are permanent, while commands that 'mod' something are not. I haven't been able to find anything either denying or confirming this, but it makes sense, as commands like
set playerlevel
have to be permanent, otherwise it would be entirely useless. Unfortunately, I have discovered that the console command does not increase your follower count. Apparently, all it can be used for is to reset it (aka, 0) in order to fix several follower related bugs. Entering
Thomas MyronThomas Myronset playerfollowercount to 4
or something similar simply keeps your current follower and removes the dialogue option to recruit any others. It appears that a mod is required. 2411 gold badge4 silver badges16 bronze badges
As others have said, as far as I know 'set' commands persist. I think the issue with 'playerfollowercount' is that it sets the number you have rather than setting how many you can have. I know that's how 'animalfollowercount' works because a modder stated in their mod description that dismissing one of their animal followers would set that number back to 0 and would allow you to recruit another.
Angela LeVeeAngela LeVee
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I've just got my first follower, and I'm wondering if I can get a second person to follow me. Is the game limited to one or two follower(s) or does it allow for a large number of followers? It really seems handy to me to have some followers protect me when I draw attention from a larger group, or when I try to steal something where I really shouldn't..
Tamara WijsmanTamara Wijsman15.1k18 gold badges70 silver badges112 bronze badges
6 Answers
PC players can use the console to allow more than one follower at a time. After obtaining a follower, the PlayerFollowerCount global varable is set to 1. Setting it back to 0 will enable you to obtain another follower.
To set PlayerFollowerCount to zero, open the console (default ~), type in
ArkiveArkiveset PlayerFollowerCount to 0
, hit enter, then close the console ~.9,8518 gold badges55 silver badges84 bronze badges
The game limits the amount of followers to:
- One recruitable follower
- Unlimited quest followers. People who will follow Dovahkiin untill a specific task is completed.
If you want to expand the original recruitable follower limit the mod below solves the problem:
Skyrim Multiple Followers Mod Xbox 360
Extensible Follower Framework
Extensible Follower Framework is a mod that allows up to 100 Dovahkiin followers. In the following picture 16 of them are chilling at Breezehome, Whiterun.
Main features
- Recruit up to 100 followers at once
- Follower commands are executed via menu rather than dialogue
- Followers stats (combat, skills, magic, etc) can be displayed
- Followers mount horses
- Followers can 'collect' or 'harvest' items
- Followers can 'relax'
- Followers outfit can be edited
- Followers stats can be 'updated' via the 'Train' command
- Followers can dual wield
- Followers can be assigned to be 'Default', 'Protected', or 'Essential'
- Any available command can also be applied to the entire group at once
Isn't the game too easy then?
Not exactly. Keep in mind attacking and bleeding are key factors to level up. That means you're still very vulnerable to strong attacks but still won't waste your time dueling boring enemies. This mod has a greater level of awesome against multiple enemies featured by war mods.
RenanRenan1,2956 gold badges20 silver badges36 bronze badges
You can only have 1 follower at a time, without glitching. If you try to recruit more, they will say you already have someone.
I know in previous Bethesda games you could glitch out and get 7-8, but I do not think it possible in this one.
The Communist DuckThe Communist Duck7,33510 gold badges45 silver badges69 bronze badges
I had a pretty big party rolling down the land of skyrim. Riding the immortal horse Shaddowmere, find Barbos the immortal dog (just don't complete the quest and he follows you to the end of the game).
At one point in the main story you get the option to travel with Delphine and the other blade Esbern, who summons 2 Atronaches. I found a hunter whose friends were torn apart by bears, give him a potion and tell him you'll avenge his friends (don't finish the sidequest) and he follows you till the end of the game. Master conjuring to get two Atronaches plus your follower using a staff of the familiar and bam: 11 man party:
- Hero (you)
- 2 summons
- Follower
- His summon
- Horse
- Dog
- Hunter
- 2 blades with one summon.
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JesseJesse
'Permanent followers usually become available after you complete a quest of some kind. You can also find mercenaries for hire in the cities and recruit certain creatures in the game. You can have at most one permanent NPC follower and one creature follower at any time.
Some NPCs follow you temporarily for the duration of a quest. If you avoid completing the quest and go somewhere else, they may follow you around. As many of these NPCs are unkillable, and you can have several followers at the same time, you can use them to fight difficult enemies in a different questline.
Potential followers will say that you already have a follower and be unable to join you if you are on a quest that gives you a temporary follower. In such cases the quest follower already occupies the follower slot until the quest is completed. For example, in the Proving Honor quest, Farkas will occupy the follower slot even if you have not yet gone to meet him at Dustman's Cairn. The slot can be freed again simply by completing the quest so that your temporary quest follower leaves your service.'
Source: UESP wiki, 'Followers' article
You can allow more followers using the mod, UFO - Ultimate Follower Overhaul. One of its features is:
You can allow more followers using the mod, UFO - Ultimate Follower Overhaul. One of its features is:
Amount of followers you can have accompany you has been raised to 15 (not including dogs or quest NPCs).
galacticninjagalacticninja31.4k68 gold badges228 silver badges428 bronze badges
I happen to have 2 followers (that I can trade with) without any cheat or mods, not sure if it's a bug though.
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I had Serena from the Dawnguard expansion. She is a quest NPC, but at the same time I can dismiss her, so I thought she was acting as a normal follower. So I took her in my team a while ago.
Recently I finished a quest with the khajiit Kharjo and upon completion he offers me to join me if I wish. I accepted thinking Serena would leave my party, but then both stays in, so it gives me more storage space. Secret of mana walkthrough.
I'll keep it like that for a bit if they are not too much in my way all the time.
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